MY PROCESS

I create learning experiences grounded in Adult Learning Theory, making courseware practical, engaging, and relevant.

  • Behaviorism - observable behaviors, the connection between stimuli and responses

    • Example: Gamification, quizzes with immediate feedback

  • Cognitivism - mental process, the connection between thinking or processing information and retention

    • Example: Chunking information into smaller parts, graphic organizers

  • Constructivism - experience, the connection between real-world problem solving and reflection

    • Example: scenario-based learning, open-ended questions, simulation

INFOGRAPHIC

Frameworks

I employ Frameworks to guide the design and development process.

  • Analysis, Design, Development, Implementation, Evaluation (ADDIE)

  • Successive Approximation Model (SAM)

  • Understanding by Design (UbD)

  • Dick & Carey Systems Approach

INFOGRAPHIC

DESIGN STRATEGIES

I apply diverse Lesson Design Strategies to drive user engagement, boost knowledge retention, and support organizational change.

  • Instructional Approach

  • Learning Objectives

  • Content Structure

  • Knowledge Assessments