
MY PROCESS
I create learning experiences grounded in Adult Learning Theory, making courseware practical, engaging, and relevant.
Behaviorism - observable behaviors, the connection between stimuli and responses
Example: Gamification, quizzes with immediate feedback
Cognitivism - mental process, the connection between thinking or processing information and retention
Example: Chunking information into smaller parts, graphic organizers
Constructivism - experience, the connection between real-world problem solving and reflection
Example: scenario-based learning, open-ended questions, simulation
Frameworks
I employ Frameworks to guide the design and development process.
Analysis, Design, Development, Implementation, Evaluation (ADDIE)
Successive Approximation Model (SAM)
Understanding by Design (UbD)
Dick & Carey Systems Approach
DESIGN STRATEGIES
I apply diverse Lesson Design Strategies to drive user engagement, boost knowledge retention, and support organizational change.
Instructional Approach
Learning Objectives
Content Structure
Knowledge Assessments